How To Hide Objects From the 3D Viewport

The ability to hide objects can declutter your viewport, allowing you to focus on specific elements of your project without distractions. It can also improve the performance of your software by reducing the number of objects it needs to render in real-time.

To hide an object in the viewport, select it first and then press the H key on your keyboard. You can also hide the object via the eye icon in the outliner panel.

You may want to hide more than a single object of course, or you may want to hide objects from renders rather than the viewport. Maybe you want to know how to restore the view of objects as well as hide them. For these tips make sure to read on.

Introduction to the 3D Viewport To Hide Objects

The 3D viewport in Blender is a crucial area where you can visually interact with your scene. It is the main interface for modeling, sculpting, animating, and everything else that you do in Blender.

The 3D viewport is highly customizable and can be adjusted to suit your workflow. You can easily zoom, pan, and rotate your view, and switch between different shading modes to visualize your scene in different ways.

Working with the 3D viewport involves understanding how to manage the visibility of objects. This is where the concept of hiding objects comes into play.

Hiding objects in the 3D viewport is a handy technique that can help you focus on specific parts of your scene. It’s particularly useful when you’re working on complex projects with many elements.

In Blender, you can hide objects directly from the 3D viewport or through the outliner. This allows you to temporarily remove objects from your view without actually deleting them from your scene.

Understanding how to hide objects in the 3D viewport is key to improving your efficiency in Blender. In the following sections, we’ll delve into the specifics of how to do this.

Select The Object Before You Hide Object

In the 3D viewport of any modeling software, object selection is a fundamental skill. It’s the first step before you can manipulate, transform, or hide objects.

To select an object, left-click on it in the viewport. If you wish to select multiple objects, hold down the Shift key and then click on the objects you want to select.

Once an object or group of objects is selected, you can perform various operations on it. These operations include moving, scaling, rotating, and, of course, hiding the objects.

We cannot hide an object in the viewport if it is not already selected, so knowing how to select objects will be key first. If the object is selected in Blender, then it will be highlighted either orange or yellow, depending on if it is considered the active object. But does does not matter for hiding.

Mastering object selection and understanding how to hide and unhide objects is a fundamental aspect of working in the 3D viewport. Practice these skills often to improve your efficiency and productivity.

An object hidden from view can eventually be restored. But if you no longer plan to use an object then you can just delete it, which you can learn how to here.

Using the Hide and Unhide Shortcuts To Hide Objects

In the 3D viewport, hiding objects can be a crucial part of managing your workspace. This is especially true when you are working with complex scenes that contain a high number of objects.

The first step to hiding an object is to select it. You can do this by left-clicking on the object in the viewport. If you wish to select multiple objects, hold down the shift key while clicking on each object.

Where to find the hide tool in Blender's menus
Hide tool in the menu.

Once you have selected the objects that you want to hide, you can use the hide shortcut. On most systems, this is the H key. Pressing this key will cause the selected objects to disappear from the viewport, but they will remain in the scene.

To unhide objects, you will use the unhide shortcut, which is usually the Alt+H keys. Pressing these keys will cause all hidden objects to reappear in the viewport.

If you only want to hide objects that are not selected, you can use the hide unselected shortcut. This is usually the Shift+H keys.

The hotkeys that are connected to each of the hide tools.
Hotkeys associated with the three hide tools.

Pro tip: Remember, these shortcuts can greatly speed up your workflow, but they can also lead to confusion if you forget which objects you have hidden. To avoid this, it can be helpful to name your objects and use the outliner to manage visibility.

Hiding and unhiding objects in the 3D viewport is a straightforward process once you learn the necessary shortcuts. With a little practice, you should be able to quickly and efficiently manage the visibility of objects in your scenes.

The Outliner: Your Organizational Tool

The Outliner is a powerful tool in 3D software that allows you to manage different elements of your scene. It’s essentially a hierarchical list of all objects, lights, cameras, and other components present in your scene.

Understanding the Outliner is crucial to effectively hide objects from the 3D viewport. It displays the structure of your scene in a tree format, where each node represents an object and its properties. You can expand or collapse these nodes to reveal or hide their details.

To hide an object from the 3D viewport, you need to locate it in the Outliner first. Use the search function at the top of the Outliner if you’re unsure where your object is located. Once you’ve found the object, you can easily hide it by clicking on the eye icon next to its name.

An image in the outliner panel in its basic form
The outliner panel.

Remember: Hiding an object in the Outliner only affects its visibility in the 3D viewport. It does not remove the object from the scene or affect its rendering. To completely remove an object, you would need to delete it.

The Outliner also allows you to organize your objects into collections. Collections are like folders that can contain multiple objects. This feature is incredibly useful when dealing with complex scenes with many objects.

To hide an entire collection, simply click on the eye icon next to the collection’s name in the Outliner. All objects within that collection will be hidden from the 3D viewport.

Quick Tip: You can also use the Outliner to quickly select multiple objects. Hold down the Shift key and click on the objects you want to select. They will be highlighted in the Outliner and selected in the 3D viewport.

Hiding Objects for Rendering Vs. Viewport

When working with 3D modeling software, you may need to hide certain objects from your view. This could be for various reasons, such as decluttering your workspace or focusing on a specific part of your model.

There are two main ways to hide objects in 3D software: hiding for rendering and hiding from the viewport. These two methods serve different purposes and understanding the difference between them can greatly enhance your workflow.

Hiding for rendering means that the object will not appear in the final render of your scene. This is useful when you have objects that aid in the modeling process, but are not meant to be seen in the final product. For instance, you might have reference objects or lighting rigs that you want to hide from the final render.

On the other hand, hiding from the viewport means that the object is not visible in your 3D workspace. This does not affect the final render, and the hidden object will still appear in it. This method is useful when you want to focus on a specific part of your model without other objects getting in the way.

Highlighting the hide options for each object in the outliner panel
The hide viewport and hide render buttons.

The eye icon next to an objects name allows us to toggle its visibility in the viewport, while the camera icon allows us to toggle the visibility of the object in our renders. Note that unlike hiding from the viewport, we cannot hide our objects from renders using any tool within the viewport, and can only do this in the outliner.

Both methods of hiding objects in 3D software have their own benefits. It’s crucial to understand the difference between them to use them effectively in your workflow.

Advanced Tips: Layers and Collections

In 3D software, the ability to manage and control the visibility of objects in your scene is a crucial skill. This is where the power of layers and collections come into play.

Objects can be controlled directly when it comes to both their visibility and selectability. When we control these settings in the viewport or the outliner, they are the settings for the viewport itself. But we can also control the settings as they relate to an object.

The visibility settings of an object found in the properties panel
Toggle Visibility Of Objects

To control the visibility directly, select an object and go to the object properties section, and then locate the visibility tab. Here you will be able to toggle an objects visibility in both the viewport and render, as well as making it selectable or not.

Collections are another powerful tool for managing object visibility. Collections are similar to layers, but they allow for a more hierarchical organization of your objects. You can create a collection, add objects to it, and then hide or show the entire collection at once.

Hiding collections using the outliner panel icons
Hiding A Whole Collection

To create a collection, go to the Outliner panel, right-click, and select New Collection. To add an object to a collection, simply drag and drop it into the collection in the Outliner panel. To hide or show a collection, click on the eye icon next to the collection name.

If you have multiple collections in your scene you can hide them using hotkeys. Shift + 1 for example will hide the first collection in your outliner.

Remember, mastering layers and collections will greatly enhance your ability to manage complex scenes and streamline your workflow.

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