Achieving Realistic Normals with the Weighted Normal Modifier
Achieving realistic normals in Blender with the Weighted Normal Modifier.
Achieving realistic normals in Blender with the Weighted Normal Modifier.
Converting volumes to detailed meshes in Blender.
Unique volume displacement effects in Blender.
Controlling vertex influence by proximity in Blender.
Projecting textures on 3D models in Blender.
Converting meshes to triangles in Blender with the Triangulate Modifier.
Creating cellular structures in Blender with the Tissue Modifier.
Deforming meshes with external influences in Blender.
Detailing meshes in Blender with the Subdivision Surface Modifier.